These games frustrate yet amaze me. The animations and graphics have no doubt improved, and the use of several different buttons are extremely convenient.
If you could improve it, perhaps you can scale down the black blur surrounding the camera a bit, because it makes it hard to see. Also, can you make the hitboxes bigger and delay a few of the buttons by an extra second or two? Because sometimes the box doesn't click, and other times the deaths are too quick.
Another great job! If there is a reason for you to stay in Madness, then this is one of them, for it's a well designed game. Happy Madness Day!
A great conclusion to the SHW series. Full of plot and action, and of course, this one doesn't need an account. Aside from the Sift heads survival shooter, Street Wars and remastered previous episodes, will there be more Sift heads games that continue on this story that follow on this format?
Love the ole ultraviolence, and the funny scene at the end. Love the Deimos flashbang, and the return of the noobtube. And the longest incident yet. This is the first animation that you use scopes.
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